History of Drift

The advanced drifting movement as a sport was opened as a runway technique that was popular in the All Japan Touring Car Championship competition more than 30 years ago. The motorcycle legend returned to being a racer, Kunimitsu Takahashi, was the creator of the leading drifting tips in the 1970s. He is famous for crashing the peak (the point where the car is very close to the element in a turn) at high speed and then drifting past the bend, keeping the rising speed high.

This earned him a number of championships and as many as many interested people who felt the spectacle of smoking tires. Ply tires run in the 1960s and 1980s lend themselves to driving styles with high slip angles. When professional racers in Japan advance with this technique, so do street racers.

Keiichi Tsuchiya (known as Dorikin or Drift King) became most interested in Takahashi's Drifting tips. Tsuchiya began to practice Drifting skills on the Japanese mountain road, and quickly found the reputation of one of the racing crowds. In 1987, a number of popular car magazines and tuning garages agreed to produce a video of Tsuchiya's Drifting ability.

The video, known as Pluspy, became a hit and inspired not a few professional drifting drivers at the current circuit. In 1988, with the founder of Option magazine and editor in chief Daijiro Inada, he would help to organize one of the first special events for drifting called the D1 Grand Prix. He was drifting each turn at the Tsukuba Circuit in Japan.

One of the first drift events registered outside Japan was in 1996, held at Willow Springs Raceway in Willow Springs, California, held by Japanese drifting magazines and organizations, Option. Inada, founder of the D1 Grand Prix in Japan, the drag driver dragged NHRA Funny Car, Kenji Okazaki and Keiichi Tsuchiya, who also gave a demonstration in the Nissan 180SX transported by magazines from Japan, judging the program with Rhys Millen and Bryan Norris in two. participants.

Drifting has exploded into the most popular motorsport format in North America, Australasia, and Europe. One of the first drifting competitions in Europe was held in 2002 by the OPT drift club in the Turweston, run by a tuning business called Option Motorsport. The club organized a championship called D1UK, then became the Autoglym Drift Championship. For legal arguments, emergency businesses drop Options and name D1. The club has since been absorbed into the D1 Grand Prix franchise as a national series.

Today


Drifting has developed into a competitive sport where drivers compete in rear-wheel drive cars, and sometimes all wheel drive cars, to get points from judges according to many factors. At the top competition level, the D1 Grand Prix from Japan and now with a comprehensive series in the US has pioneered this sport. Others in Malaysia,

Australia, Pro-drift in Europe, BDC in the UK, URC (United Racers Club) in Bangladesh, SUPERDRIFT in Italy, Formula D in the United States, King of Europe Drift Series in Europe, Drift Mania in Canada, and NZ Series Drift in Zealand New also helped expand this sport to become a legitimate motor sport in all the world. Drivers in this series were initially influenced by pioneers from the Japanese D1 and were able to keep their cars sliding for long periods of time, not infrequently connecting a number of turns. Drifting with the history of the race and its relatively new fame in the United States (the race for the legitimate drift points of the first D1 Grand Prix held in the summer of 2003) has become his own authority, but Formula D remains the biggest and most prestigious championship. in North America with international fields of drivers who are professionally supported.

Amateur "Tafheet" or "Hjwalah" Drifting on public roads is a significant problem in Saudi Arabia.

DRIFT COMPETITION


Drifting competitions are judged according to line, angle, speed, and appearance. Pathways involve correct lane collection, which is often announced beforehand by the judge. The event factor is based on a number of things, like how much smoke, how close the car is to the wall, and how many people react. The angle is the angle of the car in drift, speed is the speed of stepping on a turn, speed passing through a turn, and the speed that rises from a turn; The sooner the better.

Team Drift Competition in Melbourne.
The judging takes place only on a small number of circuits, a number of connecting angles which give a good view, and the opportunity to float. The remainder of the circuit is irrelevant, except because due to the control of tire temperature and arrangement of the car for the first bend it is assessed. In a tandem pass, the main driver often deceives the entry to the first corner to disturb the driver chasing.

Usually there are two sessions, a qualification / training session, and the last session. In the qualifying session, called Tansou (単 走: running fast), all drifters found personal feedback in front of all judges (who may or may not be the final judge) to strive for and create the round of 16. This is not rare on the previous day's end.

The final is a tandem pass, called Tsuiso (追 走: chase attack). The driver is paired, and each heat consists of two tracks, with each driver picking a turn to lead. The best of the 8 heat goes to the next 4, the next 2, to the final. The pass is assessed as explained above, but there are a number of conditions such as:

Overtaking the main car in Drifting's situation almost always won the pass.
Overtaking the main car under the conditions of the grip automatically loses passing.
Spinning loss is passing, unless the other driver is spinning.
Increasing leads under a drift situation helps win the pass.
Maintaining a close distance while hunting in a drifting situation helps win the trajectory.
Points are submitted for each pass, and often one driver applies. Sometimes judges cannot agree, or cannot decide, or the crowd vocally disagrees with the judge's decision.In such problems, fewer operands can be executed until the winner is produced. Sometimes mechanical failures assess the outcome of a battle, either around or before heat. If a car cannot step on a tandem fight, the remaining participants (who automatically advance) will submit a single demonstration card. In running events that seem close or bound, people do not show their willingness to run again with the singing 'once again.

There are a number of regional variations. For example in Australia, chasing cars are judged according to how accurately they emulate the drift of a main car, as opposed to being judged according to their own capabilities, this is only considered by the jury if the lead car is on the right line. The different variations of the way tansou / tsuiso and tansou alone are judging a multi-car collection, seen in the Tengoku Drift video where four car teams are assessed in groups.

Toyota AE86 Drifting

Usually, the drift is light and coupe rear wheel drive and sedan in many power levels. In Japan and throughout the world, very common drift vehicles are Nissan Silvia / 180SX / 200SX / 240SX, Toyota AE86, Mazda RX-7, Mazda RX-8, Infiniti G35 Coupe, Nissan A31 Cefiro, Nissan C33 Laurel, Nissan Skyline ( AWD version, like the GT-R, not infrequently converted to RWD), Nissan 350Z, Toyota Altezza / Lexus IS, Toyota Chaser, Toyota Mark II, Toyota Soarer, Honda S2000, Toyota Supra, Ford Mustang and Mazda Miata / MX-5.

The US drift competition often uses the same car, multiplied by Chrysler LLC Dodge Chargers, and the Dodge Viper SRT-10, and Chevrolet Corvette from General Motors, and Pontiac Solstice.

Drifters in other countries often use local favorites, like Vauxhall Omega in England and Ireland, BMW 3 Series, Ford Sierra, Volvo 240, Volvo 340 (European parts), Mercedes-Benz cars, Porsche cars, and Alfa Romeo 75.

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